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Monsters Like Trees Too, Art Directing Mutant League Pt 2

Hi everyone and welcome to more stuff on what it was like art directing the animated television series Mutant League. This time I'll spend a little time talking about backgrounds and sets. The main job of a background is to lend authenticity to an environment, whether said environment is realistic or cartoonish. They also have to obey the laws of the show's concept. For example, we don't expect to see a Batman movie with a pink Bat Cave anytime soon. It might be fun but it's not something that would fit in the Batman universe, and thus it would alienate the fans.

 

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Working with Monsters: Art Directing Mutant League

Cartoons are one of those things, like music, that just stay with you your whole life. I remember watching Speed Racer and Gigantor when I was a kid and can even sing the opening songs without skipping a beat. I, uh, even remember, word for word the Heat Miser and Snow Miser songs from The Year Without a Santa Claus.

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Animal Cops vs Criminal Insects. Word?

It's truly amazing the amount of strange looks I've received during my career thus far. I've never been much of a conformist nor do I particularly like following rules or structure. The only reason I follow the law is because they don't have Starbucks in the slammer.  So today I want to talk to you creative types, like myself, and let you know that when it comes to being looked upon like a comic book reading, action figure all over your office having, video game playing reject, you're not alone. Lol.

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